Welcome

Hi, I'm Ameer, a GPU and Systems Programming specialist with a passion for Computer Graphics, High-Performance Computing, and System Optimization.

I hold both a B.S. and M.S. in Computer Science from Drexel University, where I focused on Computer Graphics, Software Engineering, and advanced topics including AI, Operating Systems, Systems Architecture, and User Interfaces.

Professionally, I've worked with industry leaders such as AMD and Intel, where I contributed to pre-silicon and post-silicon bringup and validation, optimizing GPU graphics drivers, and enhancing performance-critical applications.

In the open-source community, I was a maintainer of the Nintendo Switch emulator yuzu, where I was heavily involved in improving GPU emulation speed and accuracy, and collaborated on projects such as the Shader Decompiler Rewrite and Texture Resolution Scaling.

This portfolio highlights the projects and contributions that define my journey as an engineer—from academic and professional endeavors to open-source collaborations and personal innovations.


LinkedIn

Connect with me on LinkedIn

Github

View my Github contributions

Resume

View my up-to-date resume



Programming Languages

  • C++ 20
  • CMake
  • C#
  • GLSL, HLSL
  • Go
  • Java
  • JavaScript
  • Python

Technical Concepts

  • 2D/3D Graphics
  • Concurrency/Parallelism
  • Data Structures and Algorithms
  • GPU Programming
  • Operating Systems
  • Object-Oriented Programming
  • Systems Architecture

Tools & API's

  • Git, Perforce
  • D3D12, Vulkan
  • OpenGL
  • MS Visual Studio
  • Nsight Graphics
  • Renderdoc, PIX
  • Unity game engine
  • WinDbg


Highlighted Work

3D Software Ray Tracer

yuzu Emulator Contributions

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Fool's Gold Frenzy - Senior Capstone